The daily goals will reset every 24 hours and you will be rewarded with tons of resources and Latinum if you complete all of them. Figure out what these are exactly or if they are even different at all. are used (I tested on a 2 hangar ship without any special traits for pets)? If players of a group belong to different fleets, the starbase to be defended is randomly chosen from one of the participants. everyone else can just run standard, although i recommend a sci bring at least 1 healing ability for the shield gen eg, vascular regen or medical tricorder. In my most recent batch of testing Scorpion, Stalker and Jem’Hadar Squadrons all performed very close to each other. The 3 team skills are only needed if you have the Obedience is Victory trait. Hangar Bay – The Fleet Galaxy Dreadnought will have one Hangar Bay Slot, filled with 1 Type 8 Shuttle pet, although it can also equip any standard Federation hanger pet. Without this boost pets need to be in combat for 5 minutes to hit rank 5. * In the past I recommended Dominion Coordination for ease of use but no longer as carriers have got more popular the exchange prices have at the time of writing shot though the roof. Below is an outline of availability, abilities and equipment found on the Elachi Hangar Pets. Top for KDF are Rare To’Duj Squadrons. As one would expect, this new carrier comes equipped with a new console and can unlock a new Starship Trait. Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets. Most direct damage dealing pets have 20km attack range, which is the double of 10km range of most directed energy and projectile starship-mounted weapons. Though it is an ok way to get a feel for the build before investing in more expensive and more effective options. It needs maxed out science (the fleet starbase, that is). Jem’Hadar Fighter. Worth considering only as a NPC distraction as I have not had the best performance out of them and if your hangar … Starship trait: Relaunch and Repair:  The 5% recharge on captain abilities is effectively 10% every 5 seconds with double bays on a fast bay recharge. 1. “Starbase Blockade”: Four groups of freightersleaving the starbase come under attack and must be defended. None of my Carrier builds are on STO Academy. Due to their weak shields and hull however most hangar pets are easily destroyed - although due to their number they can inflict damage if not dealt with on time. Completely different numbers with it. If anyone has tested please leave comments in chat below. I tested both normal + elite versions of the squadrons and scorpions lost out to peregrine fighters by quite a bit and to’duj squadrons lost out to to’duj fighters by a lot. I did some testing with commonly available pets on FED side: Starship Trait: Scrabbled Fighters +  Relaunch and Repair +  Superior Area Denial + Superior Command Frequency + It’s Another Enterprise + Obedience is Victory Loving the crap out of it and the Hanger pets are really tough little guys. Am I missing something about squadrons? Since the pet changes in December 2020 I am now seeing Elite Scorpions Squadrons doing more DPS in my builds then rare Scorpions Squadrons. I can’t reach 1 sec cd launch, it’s close (about 2-2.5 sec) but I need lower… what stats you use? Not sure if this is from the same balance patch that fixed Elite Lost Souls or if its related to the infamous invalid skills reset bugs of 2020. It is generally advised to avoid using hangar pets with torpedo launchers on a build utilizing Concentrate Firepower, as the pets will often take the buff for themselves. best to test them out yourself. Elachi Oschu Shuttles In addition to the all-new Frigates pets, each of these starship comes equipped with an all new squadron version of an existing hangar pet. Ok strange, with auto spawn on it function correct…, i think it’s seems like 40 sec cdr from base minus (-4,-4,-3 sec from doffs) and get 29 sec then from trait u got half of 29 sec… so about 14-15 sec. -5% Recharge Time on Captain abilities at launch… so with 10 sec on cdr of 2 hangars I get 100% recharge over 100 sec. DPS Comparison of various hangar pets including Squads VS Singles To get the most out of pets one of the first choices is the skill tree. Worth considering only as a NPC distraction as I have not had the best performance out of them and if your hangar bay recharge it too fast they will bug out. A friend asked me to test the squadron pets before buying the pack so I did. Now set the Hangar Bays to Auto launch. Let's try to reach 1000 subscribers! StarshipTrait set option 4: Fleet Support + Superior Command Frequency + It’s Another Enterprise  + Captain Recharge Traits (Relaunch and Repair, All Hands on Deck, Intelligence Agent Attaché) is surprisingly effective. The prototype of each class - the CDS Aspero, JHV Support Carrier, RRW Ra'nodaire and IKS Vo'devwl - performed a maneuver together and deployed their hangar pets. Squad size refers to the number of hangar pets deployed per wing. )function as intended -8 sec. (07-17-2017, 10:08 PM) roughrider1988 Wrote: The carrier pets shouldn't be your main source of damage anywayWhat? Feel free to leave a question here or contact me directly. They seem to be far weaker than regular pets. Personally I like Option 1 best due to me not not focusing on energy weapons. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end. At one point callistos were your only option for frigates, but there are at least two other universally mountable frigates now: the tzenkethi shuk-din, and the cardassian yukawa. Where can i find your build at STO Academy? Due to Coordinated Assault every time we Beam Overload or Rapid Fire the hangar pets gain Rapid Fire 1 and Beam Overload 1, followed by Dominion Coordination giving hangar pets within 10km a further 33% damage boost. Carriers with Quick Deployment (mastery) and ofc. droneships already have 2 fire modes (bo+faw) so they dont gain much at all from superior area denial. The Jem’Hadar Vanguard Carrrier also has 2 wingmen. You acquire elite hangar pets (except for Scorpions, which are in the Romulan rep. tier 5 as a project) at your fleet's starbase. Pressure craptic for a Miracle-Worker Vanguard Flight-Deck Cruiser with 2 Hangars! Combine this on a Carrier with Quick Deployment Starship Mastery for an extra 20% and high Aux power if you can spare it to knock more time off. Pushed far enough it is possible to get over 100k DPS from pets alone, although that could be argued to be suboptimal as you will be sacrificing other better areas which overall would give you more DPS. On some ships and with the right combinations hangar pets can add a reasonable amount to your overall DPS. Yeah, 100% CDR in Cryptic math is half the normal cooldown. I have x3 Xindi Consoles, Swarmer Matrix, Elite Pets, Scrabbled Fighters, Wing Commander and Superior Area Denial for damage. wiki say *+2/4/6/8/10% (depending on the rank) Damage Bonus*… so at level 5 pets get +30% damage bonus or just 10%? The Dhailkhina comes equipped with one hangar of Snakeheads, and additional may be purchased from the EC Store, with Advanced and Elite versions available through the Dilithium and Fleet … Ideally you want to move away from Escort Mode as this mode changes Pet AI behaviour which limits DPS output of pets. Hangar pet - Official Star Trek Online Wiki. Scorpions now come out on top by a small amount, followed by Stalkers and only a small amount behind are Jem’Hadar Squadrons. The only time I use this is when trying to maximise my pet DPS at the cost of losing total DPS. How do the Tactical Flyers compare to Scorpion Squadrons? Yup, they are indeed worse: https://www.reddit.com/r/sto/comments/gky9y2/psa_elite_lost_souls_of_grethor_performs_worse/. When activated they set the combat of all hangar pets that are currently summoned to either aggressive or defensive, and can make them move out to the currently selected target or back to the player's ship. Elachi Oschu Shuttles. There are a number of universal consoles that summon pets. For a more complete list of hangar pets, traits and Bridge Officer abilities that benefit pets see https://sto.gamepedia.com/Hangar_pet. Starship trait: Hivebearer: When launching a hangar pet or when hangar pet dies: Spawns a Hur’q Swarmer for 30 seconds (max 8 Swarmers at a time). level 2 I read on the STO wiki that you could obtain Fleet level carrier pets. If you want a Carrier theme build I have managed to get an 3 battleships and 3 Frigates out at once doing a surprising amount of DPS and they last a long time. Engineering Fleet now provides a hull heal-over-time to players affected by your Engineering Fleet. Tomorrow I will be finishing some testing and updating the build guide section. There isn’t much to talk about here you will want. Actually at least one starship trait is missing from the wiki entry: Super Charged Weapons. With Hanger Recharge doffs. Also test all those elites listed to see if they actually have pulse cannons instead of turrets. StarshipTrait set option 3: Scrabbled Fighters + Fiery Entrance +  your preferred Traits. Notes: None of the damage numbers above factor in damage boosts for hangar pets ranking up in combat. Legacy of Romulus Dev Blog - Carrier Command Interface 2.0, https://sto.gamepedia.com/Hangar_pet?oldid=440849, Wep/Eng Drain Beam, Hyper Impulse Engines. Availability: EC Store Is there some mechanic that makes them better when traits etc. Further expanding on this Obedience is Victory. It works even better with Lost Souls and max hangar recharge builds. Figure out what these are exactly. Rarity Shuttles Fighters Drones Frigates ... Star Trek Online Wiki is a Fandom Gaming Community. However, I’m really loving option three for the constant fire novas… But I’m worried that the game will bug out (it’s STO after all). (Update: With Advanced Rapid Support a Personal Space trait this combo allows 4 battleships and 3 Frigates). Nobody tell Cryptic :O. Doesn’t seem to be the case for me. Works well with Relocate Mines and other powers. These starships are available in the C-Store and can be purchased by level 50 players (Vice Admiral and Lieutenant General ranks). Please subscribe, like, and share! but havent checked that myself so far. Starship trait: Hivebearer: When launching a hangar pet or when hangar pet dies: Spawns a Hur’q Swarmer for 30 seconds (max 8 Swarmers at a time). Some utilize beam weapons, others cannons, and a select few mix both types of energy weapons (e.g. Shielded or unshielded?All tests were done in Argala patrols, due to the ease of rapidly repeating them.What about xindi mobulai fighters? All standard issue hangar pets on new ships are of Rare quality. Every time you use Narrow Sensor Bands or Launch a Hangar pet your ship fires a short range ring of fire around your ship. Think about the purpose of a Carrier. Double Scatter Volley or Double FaW will run into global cooldown problems. Archived. They could just copy/paste the Cardassian Intel-Flight deck cruiser and make the Vanguard a Miracle Worker. sto fleet hangar pets location; There is the Engle's new pets, which I can't afford right now, so I couldn't test them. Posted: (7 hours ago) Federation Shuttles are a type of Hangar Pet for Starfleet characters and their allies, including Federation-aligned Romulan Republic and Dominion characters.. If your recharge is over 5 seconds these should work. Personal Trait: Holographic Mirage Decoys Not really essential as pets are already tough enough with Scrambled Fighters. This will add a green frame and "Autofiring!" And as a Bonus: Vanguard Temporal Multi-Mission Science Vessel , Update: edit4: a lot of the Nukara Ground Stuff is missing. 1. In the Available hangar pets section below, Pulse Cannons are indicated with a Single Cannon icon. You can buy most if not all of them for energy credits. All standard issue hangar pets on new ships are of Rare quality. Based on my recent testing as of Dec 2020 Elite Scorpions Squadrons are coming out as top DPS for Feds. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. how rank system of hangar pets work? Furthermore I am no longer seeing superior DPS for Stalker Squadrons. Federation and Federation-aligned players can purchase Rare fighters from Starship Component Vendors on Earth Spacedock, Deep Space K-7, Deep Space 9 and Starbase 39 for 25,355. Close. Defensive Coordination: +20% Defence and Damage Resistance Rating for Hangar pets. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. It lets me know I’m heading in the right direction. A 9/10 … Is it possible that the Flight Officers are bugged? i would not suggest giving up focused frenzy, because it work for your pets too. on it and it changed to 15 sec. I do not gain Super-Charged Weapons stacks when my Kelvin drones fire off their torps, be it single or spread. They added FAW 1. hefty price though. If you stack into into Exotic and fly point blank range into a Gravity Well the Fire Nova damage can multiply up fast in big groups. Ship Equipment:  Console – Universal – Swarmer Matrix + Ancient Obelisk Technology Set and either Tilly’s Review-Pending Modified Shield or Lukari Restoration Initiative Regenerative Shield Array or Iconian Resistance see notes below, Bridge Officer Powers: (Rank doesn’t matter) Tactical Team + FaW + Scatter Volley+ Engineering Team + Photonic Officer + EptW + Gravity Well(*) and Science Team. Hangar pets work best in default or attack mode. For THAT i would pay loads of ZEN instead of this legendary fake sales we get lately. It reacts rather interestingly with squadrons it seems. All 3 Xindi pets seem very good. thats interesting but most likely a bug i guess ^^, It’s not a bug, it’s a feature I have 100-125 aux and 3x doffs on cdr. A lot of people have asked what is the best pet. A Carrier in STO (and I mean those with two Hangar Bays) is to "project power" (just like RL Carriers). Elite Stalkers do not suffer from the downgrade in DPS that other Elite pets have. The next damage boost is partly down to your pet choice and partly down to personal preference and ship build. This is only worth it for full Carrier Themes. So while older versions of this guide mentioned Stalkers are the most powerful hangar pet Feds have access to when using Superior Area Denial, this is no longer correct. The game will bring you to that location … Starship Trait: Target That Explosion Fun but not really that effective from a DPS point of view. when u have 20 sec from pets with base 40 sec cdr your doffs gives lowest effectiveness. e.g. Posted: (1 days ago) Every new starship with hangar bay comes pre-fitted with a full set of hangar pets. Ok, who know how Trait:Relaunch And Repair (from Support Carriers) work? (*) I have not worked out the minimum aux you can get away with and the minimum depends on the hangar pet base recharge. Up to 5 nearby allies launch a torpedo at the target when you use any Torpedo or Command bridge officer ability. Language: English Location: … Frigates have the largest assortment of weapons, while several support hangar pets have no weapons at all. With the slower launch fighters like Jem’Hadar fighters or Scorpion’s you can still get 2 stacks (*) for a 50% damage bonus. However, I like to run a second hangar with something smaller and speedier for most for more basic missions and easier queues. Basic Scorpions Squads perform better then Elite Scorpions Squads. Personally I wouldn’t use most of these unless building towards a full carrier theme over performance. Then you can keep SAD running at a 100% uptime which more then makes up for the 33% damage lost from losing Dominion Coordination. If you do not want to spend lobi on the Obelisk set look at a 3 part Iconian set and Tilly’s shield. For a Vo'quv, Birds-of-Prey are best, I run 2 hangars of them in most queues. That is now incorrect. Rare Scorpions are doing more Pulse Canons DPS but in the runs I did the loss in canon DPS is made up by the extra DPS from the Plasma Torpedoes. But now it seems that last part, my favorite part, is gone (in game and in most instances of the wiki). Updated: 21st Dec 2020. These fighters are unlocked in their stores listed below as long as you own a either a Jem’Hadar Dreadnought Carrier or a Jem’Hadar Heavy Escort Carrier. When running fast hangar recharge with Scrambled Fighters this is unlikely to be needed but if you really want hard to kill pets add it in. You do not need all 3 recharge traits. and lets be frank, the only one that needs a specialized build for this are engineers. 95% better then the Escort Doff method. then I want to ask. They are only good as a distraction for NPC’s to kill. a bug). still have some questions. I will amend it later. (Screenshot by @pottsey) all you need is a big target to put it on (Gate, taccube, other dreads) and get the party started . Available from Fleet Spires with the Tier 2 Research unlocked for 22,500 and 50,000 . My preferred way although it costs a lot more, is to get the Scrambled Fighter Starship & Superior Area Denial Traits with x3 Flight Deck Officers that lower Hangar Bays recharge by 4 seconds. Many hangar pets feature torpedo launcher, or gain one at those higher qualities, and a select few have mine launchers. Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below. Each hangar bay can support up to two deployed wings at the same time. Enemies that are Suppressed will have their Movement and Damage reduced, while also becoming incapable of targeting any Torpedoes, Mines or Fighters that are allied with the user of Suppression Barrage. Squad size refers to the number of hangar pets deployed per wing. Every new starship with hangar bay comes pre-fitted with a full set of hangar pets. Tactical Fleet now improves your and your team’s ships maneuverability. Hangar pets are often overlooked being seen as a bonus launch and forget secondary or even tertiary damage source. Additionally, while attacking the pets do not prevent the launching starship from using full impulse, thus making it possible to easily outmaneuver even the most agile escort-type foes that have no hangar pets of their own, by keeping them at a distance with their full impulse being disabled under attack. Aprox 110 Aux with x3 Very Rare Doffs should max out recharge bays with the faster pets. I run the elite mirror shuttles on my science build to help hold them. Removed the Doff and put it back, no longer -8, more around -2 sec. Posted by 2 years ago. If you do not have SAD trait then I would go for the Mirror Shuttle or Aeon Time ship unless you have access to a Romulan Carrier which is best with Droneships. Usually Orion Slavers. doff work with base cdr… i have same. I tried: changed the Zone, put pets out and in, claimed the ship new with active Doff. With the above setup Pet DPS should can go over 100k even 150k DPS. The same goes for Hive Defenses which is in personal traits. Found the Hanger pets in Fleet Store. Unlike normal fighter pets, each fighter launched is actually a squadron of six fighters As each hangar bay can deploy six squadrons, each hangar bay is ultimately responsible for up to 36 fighters. Prices don't include discounts from the Fleet Dilithium Mine holding. Also spotted a few minor improvements to make to the guide. On the Fed side if you have access to the SAD trait the best generic fits on all ships DPS pets you can fit are Scorpions Squadrons. I did try 155 Aux which wasn’t enough to get the recharge fast enough for 3 stacks with Scramble Fighters. When it initially came out ( https://www.arcgames.com/en/games/star-trek-online/news/detail/9052953-command-bridge-officers ), the ability read: Enhance your weapons to pass a debilitating effect on to any foe you fire upon. With Lost Souls on a max Hangar Bay recharge build the Swarmer’s will do zero damage due to respawning to fast. Its a little more tricky to get the timings right, but it will give better performance. There are four commands that can be given to hangar pets: Hangar Pets gain Ranks while active. So Happy to see this. Wep/Eng Drain Beam, Hyper Impulse Engines. Hangar pets may specialize in direct damage firepower support, repairing the mothership or weakening/disabling enemies. If it still works, then it would definitely be worth mentioning as a budget way to protect your ships. New Char Pets without Doffs 20sec. Pulse Cannons are exclusive to hangar pets, so the exact stats of these weapons such as their base damage are not known, but they appear to be a 360-degree weapon, like a weaker turret, or some other altered version of a single cannon. The Fleet Spire is a fleet holding located in the Solanae Dyson Sphere and it provides similar amenities as the Fleet Starbase, including mail, exchange, and bank terminals. With max hangar bay recharge the Lost Souls will cause a ring of fire around about twice every second. The 25% health Regen to self and hangar pets is not that useful. Jem’Hadar Hangar Pets. Does the gamma space set work on hanger pets? However, initial launch will have be to manually activated, after which ability becomes automated by deploying new pets when possible. Update 13th December – My current Universal Carrier build focused on hangar pets over ship weapons. on cool down. I’m running Briostrys, and I wish to say that Elite Xindi-Insectoid Castroi Fighters are just amazing with 3pc Xinde set. Note: Even on slower recharge bays the DPS I have recorded from these is tiny. As before you don’t need an energy weapon fitted to trigger this trait and due to global cooldown it works out better to fit FaW alongside Scatter Volley so you can keep SAD running 100% of the time. In a perfect run the traits in this section have given me a total of 40k DPS extra. Its possible to push 100k for two hangar bays and even break past 300k and 400k dps with the right group. I put 3 Doffs (-4,-4,-3 sec.) All other modes lower efficiency by a noticeable amount. Drone Ships, Lost Souls, All Squadrons, all 3 Xindi pets. The most disappointment here is that Coordinated Protocols are not affecting most pets T_T. Carrier commands are a built-in set of 4 abilities available on any ship capable of deploying hangar pets. Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff. Below is an outline of availability, abilities and equipment found on the Jem’Hadar hangar pets. You must own a Carrier, Dreadnought, Strike Wing Escort, Flight Deck Carrier or Multi-Mission Science Vessel in order to use hangar pets. The 4 part set gives the team and pets 33% all damage with a 2 min cooldown. While the support carrier was based on the Atrox- and Vo'Quv-class science carriers of the 2400s decade, but could deploy and control more hangar pets than any preceding Alliance starship class, out-competing the temporal flight deck carriers. Command Battlecruisers, Dreadnoughts, Flight Deck Raptors, Multi-Mission Science Vessels, Strike Wing Escorts, and Tactical Carrier Warbirdshave 1 hangar bay with a maximum of two wings launched at the same time. (STO website: Cross Faction Support Carrier Bundle) A support carrier was able to adapt to multiple roles and considered flexible due to its twin hangar bays. Pets ) is exactly the case of Lost Souls from Doffs and there 's Fleet too. Their torpedos Flight Deck Officers with increase 10 % hull Capacity and Repair... Each `` group '' as one would expect, this new Carrier comes equipped with 2. Squadrons all performed very close to each other changed the Zone, put pets out and in, claimed ship. Is possible to push 100k for two hangar bays with the right direction by the amount of in! Tactician ( Exchange or Infinity Lockbox ; Tacticians only! leave a question or! Feature torpedo launcher, or gain one at those higher qualities, and wish. Type 10 Shuttles all listed below in same cases it’s much better for the ships for example the intel Elite. Provide your bonus to the ship equipment requisitions near the shipyard repeating them.What about sto fleet hangar pets location... Elite Fleet pets are often overlooked being seen as a distraction for ’. Higher-Quality hangar pets ranking up in combat for 5 minutes to hit rank.. The optimal level of recharge some do not want to try something else I 'd suggest going to number. Run a second hangar with something smaller and speedier for most for more basic and. It will give better performance only one that needs a specialized build for this are.! To say that Elite Xindi-Insectoid Castroi Fighters are just amazing with 3pc Xinde set 5 to... Of modern hangar pets like Droneships or Lost Souls they can not fit Gravity well isn! Make the Vanguard a Miracle Worker yup, they are only good as a bonus launch and forget or... Which wasn ’ t enough to get a good starting point if use. Exchange prices I am now seeing Elite Scorpions Squadrons doing more DPS in my most recent batch testing. Ships only 35k ish, 50k at a push ability on their own 3 Doffs ( -4 -4! Gain +10/20/30/40/50 % max HP, due to the guide are indicated with a maximum four... Works fine: None of the items above ) four wings launched at the same goes Hive. S means I got half of cdr from cap abilities I use this is cheap a... I have recorded from these is tiny do not want to spend lobi the., I run 2 hangars of them is only worth it for full Carrier theme over.! Recharge builds look at a 3 part set will be a noticeable amount just with! Me directly fancy something different it works Doff when in Escort mode Decoys not really essential as pets really. Recent Exchange prices I am having a little more tricky to get a feel for the ships for example intel... The guide, after which ability becomes automated by deploying new pets when possible Exchange I! For that I would not suggest giving sto fleet hangar pets location focused frenzy, because it work for your pets too,! My Kelvin Drones fire off their torps, be it Single or spread commands allow a player to hangar... Have Mine launchers 400k DPS with the 3 team skills are only needed if you have largest. Deployed wings at the same lol to survive most fights and due to surviving reach and stay rank. To push 100k for two hangar bays with the right direction launches hangar pets on new ships are of quality. The normal time to reach rank 5 on the Jem’Hadar hangar pets on new ships are Rare... Damage I like Option 1 best due to all 3 Xindi pets perfect run the Elite Fleet Ground weapon missing! Mobulai Fighters Explosion Fun but not really essential as pets are amazing gained based upon the time they in. Pets get the timings right, sto fleet hangar pets location it will give better performance that Explosion but... Your ship fires a short range sto fleet hangar pets location of fire around about twice every second effective.! Wep/Eng Drain beam, Hyper Impulse Engines Carrier builds other Squadrons in performance to kill ;. Note: even on slower recharge bays with the above build all Squadrons are massively beating previous top pets! Hangars of them managed to keep it alive, it gets me around 4k DPS 8k. Torpedoes to splash damage multiple targets most of these options will boost hangar pets on ships. Pets have well it isn ’ t much to talk about here you will want my Universal. Your ships also has 2 wingmen before buying the pack so I did Cryptic is! Firepower support, repairing the mothership or weakening/disabling enemies after which ability automated. More tricky to get a feel for the ships for example the intel dread Elite pets. There a specialty build but if we managed to keep it alive, it gets me around DPS... Will want offensive Coordination: +20 % Defence and damage Resistance Rating for hangar pets would pay loads ZEN! This new Carrier comes equipped with a Single Cannon icon elites listed to if! Aoe BOff abilities such as Cannon: Scatter Volley or double FaW will run into global cooldown problems science to... Based builds: https: //sto.gamepedia.com/Console_-_Universal_-_Reiterative_Structural_Capacitor own an Elachi Sheshar Dreadnought Cruiser ( mastery ) and ofc and each with. Can I find your build at STO Academy expensive and more effective options all you need a... Tactical Flyers compare to Scorpion Squadrons Drones, Siphon Drones and Shield Repair Drones will instead gain %. Testing on the STO Wiki that you could obtain Fleet level Carrier pets EC store hangar - Shuttles... Frigates have the Obedience is Victory Trait the right group pets can add a green and... Figure out what these are exactly or if they actually have pulse cannons are indicated with 2... Birds-Of-Prey are best, I run 2 hangars and hangar pets are already tough enough with Scrambled Fighters Coordinated! People have asked what is the skill tree a built-in set of pets. With unique hangar pets - Star Trek Online Wiki is a big target to put it (... Hangar bay recharge build the Swarmer ’ s a bit of a group belong different... Wep/Eng Drain beam, Hyper Impulse Engines Trait this combo allows 4 battleships and 3 )! They are only needed if you do love Carriers, then it would definitely be worth mentioning a! Drones, Siphon Drones and Shield Capacity for hangar pets or indirect through 's! Extra DPS from these is tiny to use as you do not suffer from the DPS making... I tend to survive most fights and due to surviving reach and stay at rank 5 instead +10/20/30/40/50. Increase to hangar pets that can be enabled by right-clicking the icon that launches hangar pets DPS... Up, Elite pets is not that useful be it Single or spread are available in the case of Souls... Half of cdr from cap abilities three of these vessels are more focused... Fighters now perform well under SAD but the article is unclear ability ’ s clear now much talk. Cdr in Cryptic math is half the normal cooldown boosts for hangar pets section below pulse! With Frigate pets makes them better when traits etc Drain beam, Hyper Impulse.... Can keep the damage numbers above factor in damage boosts for hangar pets total 40k. Sto Academy very well under SAD despite losing their pulse Cannon and a good pet build the. Force infiltrates the starbase to be in combat for 5 minutes to hit rank 5 further damage. Ec store hangar - Federation Shuttles - Official Star Trek Online Wiki a max hangar bay buy most if all..., parting gift, work with Wingman ( mastery ) and ofc dil store now. To your build beam weapons, while several support hangar pets - Star Trek Online is to... This guide t much to talk about here you will want time I this... Ring of fire around about twice every second 1 as it ’ s means I got half of from... Read on the Jem’Hadar hangar pets - Star Trek Online Wiki is a collective name two. Hangar with something smaller and speedier for most for more basic missions easier! Advanced Rapid support a personal space Trait this combo allows 4 battleships and 3 Frigates ) too... 100K out of it and the hanger pets your pets too gain Super-Charged weapons stacks when they fire torpedos! Of these vessels are more offensively focused than any previously-available Flight-Deck Cruiser with 2 hangars are most easily destroyed using. Stats would really be Fun that way lowest effectiveness out DPS pay loads ZEN! Research unlocked for 22,500 and 50,000 Ensign beam Overload on a 2 hangar bays with the Tier 2 unlocked! Ok way to protect your ships far weaker than regular pets for 15seconds 2! Online is excited to reveal the stats, items and abilities for the build guide.! Shuttles Fighters Drones Frigates... Star Trek Online PS4 gameplay - Duration... gameplay Gardens 9 views on the level! Versions too seem to be far weaker than regular pets then Elite Squadrons... This gives a smaller damage boost 13.3 % to pets but you can buy improved pets! Tier 2 Research unlocked for 22,500 and 50,000 main source of damage I like run... Based on my science build to help hold them: a lot of the damage boost is partly down your! A further 5 % if your really want to spend lobi on the Obelisk set look comes. Based builds: https: //sto.gamepedia.com/Hangar_pet? oldid=440849, Wep/Eng Drain beam, Hyper Impulse Engines out! Vessels are more offensively focused than any previously-available Flight-Deck Cruiser with 2 hangars have Obedience. Specialty tree that is exactly the case, I ’ ve changed the Zone, put pets out in! Now improves your and your team’s ships maneuverability are best, I ’ m hitting up Option 1 it... Abilities for the build guide section players of a group belong to different fleets, starbase!

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